Wed Nov 10 16:09:25 EST 2010  quozl@us.netrek.org
  * add other ship tractors if enabled by server

Tue Nov  9 22:32:44 EST 2010  quozl@us.netrek.org
  * add visible tractors

Tue Nov  9 22:27:24 EST 2010  quozl@us.netrek.org
  * adopt instructions contributed for windows build

Tue Nov  9 22:27:01 EST 2010  quozl@us.netrek.org
  * name change adopt in setup.py

Tue Nov  9 14:58:12 EST 2010  quozl@us.netrek.org
  * failed to import traceback before using it

Tue Nov  9 14:58:05 EST 2010  quozl@us.netrek.org
  * lose the pynt reference

Tue Nov  9 14:57:28 EST 2010  quozl@us.netrek.org
  * avoid searching image paths when not on linux

Tue Nov  9 14:38:38 EST 2010  quozl@us.netrek.org
  * complete the rename for dist and install targets

Tue Nov  9 14:35:28 EST 2010  quozl@us.netrek.org
  * adopt downstream packaging changes for windows

Tue Nov  9 14:18:50 EST 2010  quozl@us.netrek.org
  * profiling support, permit arguments from caller to main

Tue Nov  9 14:11:50 EST 2010  quozl@us.netrek.org
  * fallback timeout change
  Tested by Zach on 2.7 GHz CPU at 10 updates per second, responsiveness
  of torp spreads was improved at 0.02 relative to 0.04.  At 0.01 there
  was a 25% increase in CPU spikes to 90% range.

Sun Nov  7 16:01:31 EST 2010  quozl@us.netrek.org
  * suggested changes to windows packaging files

Sun Nov  7 15:57:53 EST 2010  quozl@us.netrek.org
  * import zach's build files

Sun Nov  7 15:51:54 EST 2010  quozl@us.netrek.org
  * note an idea, edge pointers

Sun Nov  7 15:50:07 EST 2010  quozl@us.netrek.org
  * test at common screen resolutions
  - change to proportional font for initial license and instructions,
  - reflow text of instructions,
  - use smaller font size for tips screen on 800x600.

Sun Nov  7 15:49:47 EST 2010  quozl@us.netrek.org
  * revise web page

Sun Nov  7 12:31:59 EST 2010  quozl@us.netrek.org
  * update screenshots

Sun Nov  7 11:03:43 EST 2010  quozl@us.netrek.org
  tagged 2010-11-07

Sun Nov  7 10:53:59 EST 2010  quozl@us.netrek.org
  * document the effect of not having X socket

Sat Nov  6 21:47:17 EST 2010  quozl@us.netrek.org
  * adjust instructions position for 800x800 screenshots

Sat Nov  6 21:31:15 EST 2010  quozl@us.netrek.org
  * outfit screen, add mouseover highlight of ships

Sat Nov  6 21:30:00 EST 2010  quozl@us.netrek.org
  * suppress list button when server set by options

Sat Nov  6 19:47:39 EST 2010  quozl@us.netrek.org
  * fix leak and highlight persistence on rejoin button

Sat Nov  6 18:42:42 EST 2010  quozl@us.netrek.org
  * fix disconnect phase crash

Sat Nov  6 18:29:17 EST 2010  quozl@us.netrek.org
  * split non-flight sprites into another source file

Sat Nov  6 17:41:57 EST 2010  quozl@us.netrek.org
  * rewrite public web page

Sat Nov  6 17:40:42 EST 2010  quozl@us.netrek.org
  * add mouse over highlight to buttons

Sat Nov  6 14:48:31 EST 2010  quozl@us.netrek.org
  * rewrite introductory text

Sat Nov  6 13:07:50 EST 2010  quozl@us.netrek.org
  * bouncer, rename variables

Sat Nov  6 13:07:22 EST 2010  quozl@us.netrek.org
  * change project name to gytha

Sun Oct 31 15:53:11 EST 2010  quozl@us.netrek.org
  tagged 2010-10-31-repository-recreated

Sun Oct 31 14:12:01 EST 2010  quozl@us.netrek.org
  tagged 2010-10-31

Sun Oct 31 10:41:07 EST 2010  quozl@us.netrek.org
  * augment documentation, swing version, fix darcs links

Sun Oct 31 10:39:56 EST 2010  quozl@us.netrek.org
  * change text field highlight to match style
  Change the login text fields to use the new light blue style used by
  in-game message window, to indicate keyboard focus destination.

Sun Oct 31 10:38:40 EST 2010  quozl@us.netrek.org
  * server list, move pinger, add instructions

Sun Oct 31 10:37:49 EST 2010  quozl@us.netrek.org
  * trivial style fixes

Sun Oct 31 10:37:20 EST 2010  quozl@us.netrek.org
  * add alias for frequently mistyped option

Sun Oct 31 10:37:04 EST 2010  quozl@us.netrek.org
  * merge MSG_DONTWAIT fix

Sun Oct 31 09:39:32 EST 2010  quozl@us.netrek.org
  * handle all display events in wait mode
  On Microsoft Windows, according to a contributor, on the server list
  screen, the high rate of user events causes the pygame event queue to
  fill, so we pull all events from the queue before waiting.  This may be
  due to the UDP receive call blocking or taking a long time due to
  firewall software.

Sun Oct 31 09:32:05 EST 2010  quozl@us.netrek.org
  tagged 0.6.1

Fri Oct 29 16:47:48 EST 2010  quozl@us.netrek.org
  * note contributed bug reports

Mon Oct 18 16:56:54 EST 2010  quozl@us.netrek.org
  * pep8 n pylint review motd.py

Mon Oct 18 16:56:31 EST 2010  quozl@us.netrek.org
  * post-release web page update

Mon Oct 18 14:43:42 EST 2010  quozl@us.netrek.org
  * has_key deprecated

Mon Oct 18 10:09:39 2010  James Cameron  <quozl@us.netrek.org>

	* netrek/: an extensive rewrite, see the source repository commit
	log for more details.

	http://james.tooraweenah.com/cgi-bin/darcsweb.cgi?r=netrek-client-pygame;a=summary

Tue Sep 25 16:11:15 2007  James Cameron  <quozl@us.netrek.org>

	* netrek.py (PhaseServers.update): fix crash reported by Dar1us on
	IRC channel #netrek caused by 16 players on pickled.  Fix was to
	reduce the X coordinate a bit.

Sun Jun 24 13:38:17 2007  James Cameron  <quozl@us.netrek.org>

	* netrek-client-pygame-0.1: release
